List of Implants!
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List of Implants!
Tier 1
Enhanced Targeting
Displays a HUD health bar when aiming at a spotted enemy. Does not show enemy shields. Also, increases range of reticle IFF.
Everyone starts with this implant. Can not be used for crafting.
Battle Hardened
Reduces infantry camera shake from explosions and also reduces flinching when being shot.
EOD HUD I
Displays enemy explosives within 10m on your HUD.
Hold Breath I
Increases hold breath duration by 25%.
Regeneration I
Regenerates 4% non-MAX infantry health per second when not taking damage.
Safe Landing I
Reduces non-MAX infantry fall damage. Fall damage starts at 20m with a lethal fall now being 60m.
Tier 2
EOD HUD II
Displays enemy explosives within 15m on your HUD.
Hold Breath II
Increases hold breath duration by 50%.
Marker
Auto spot enemies whom you damage.
Regeneration II
Regenerates 5% non-MAX infantry health per second when not taking damage.
Safe Landing II
Reduces non-MAX infantry fall damage. Fall damage starts at 30m with a lethal fall now being 90m.
Tier 3
Awareness
Auto spot enemies who damage or kill you, unless they're using a silenced weapon.
Clear Vision
Protects non-MAX infantry from concussion and flash grenade effects.
Counter-Intelligence
Informs you when you've been spotted.
EMP Shield
Protects non-MAX infantry from the effects of EMP grenades.
EOD HUD III
Displays enemy explosives within 20m on your HUD.
Hold Breath III
Increases hold breath duration by 75%.
Rangefinder
Displays the range of any target within 500m on your HUD.
Regeneration III
Regenerates 6.67% non-MAX infantry health per second when not taking damage.
Safe Landing III
Reduces non-MAX infantry fall damage. Fall damage starts at 50m with a lethal fall now being 150m.
Sensor Shield
Make infantry undetectable to enemy radar equipment and motion sensors except when jumping or moving at sprint speed or faster.
Charger List
Standard Charger
600
You receive this as a general gameplay reward.
1
Super Charger
1000
Created by combining a tier 1 and tier 2 implant.
2
Ultra Charger
10000
Created by combining a tier 2 and tier 3 implant. Can also be purchased from the depot with certs or station cash.
3
For more information please see:
http://planetside.wikia.com/wiki/Implants[/b]
Enhanced Targeting
Displays a HUD health bar when aiming at a spotted enemy. Does not show enemy shields. Also, increases range of reticle IFF.
Everyone starts with this implant. Can not be used for crafting.
Battle Hardened
Reduces infantry camera shake from explosions and also reduces flinching when being shot.
EOD HUD I
Displays enemy explosives within 10m on your HUD.
Hold Breath I
Increases hold breath duration by 25%.
Regeneration I
Regenerates 4% non-MAX infantry health per second when not taking damage.
Safe Landing I
Reduces non-MAX infantry fall damage. Fall damage starts at 20m with a lethal fall now being 60m.
Tier 2
EOD HUD II
Displays enemy explosives within 15m on your HUD.
Hold Breath II
Increases hold breath duration by 50%.
Marker
Auto spot enemies whom you damage.
Regeneration II
Regenerates 5% non-MAX infantry health per second when not taking damage.
Safe Landing II
Reduces non-MAX infantry fall damage. Fall damage starts at 30m with a lethal fall now being 90m.
Tier 3
Awareness
Auto spot enemies who damage or kill you, unless they're using a silenced weapon.
Clear Vision
Protects non-MAX infantry from concussion and flash grenade effects.
Counter-Intelligence
Informs you when you've been spotted.
EMP Shield
Protects non-MAX infantry from the effects of EMP grenades.
EOD HUD III
Displays enemy explosives within 20m on your HUD.
Hold Breath III
Increases hold breath duration by 75%.
Rangefinder
Displays the range of any target within 500m on your HUD.
Regeneration III
Regenerates 6.67% non-MAX infantry health per second when not taking damage.
Safe Landing III
Reduces non-MAX infantry fall damage. Fall damage starts at 50m with a lethal fall now being 150m.
Sensor Shield
Make infantry undetectable to enemy radar equipment and motion sensors except when jumping or moving at sprint speed or faster.
Charger List
Standard Charger
600
You receive this as a general gameplay reward.
1
Super Charger
1000
Created by combining a tier 1 and tier 2 implant.
2
Ultra Charger
10000
Created by combining a tier 2 and tier 3 implant. Can also be purchased from the depot with certs or station cash.
3
For more information please see:
http://planetside.wikia.com/wiki/Implants[/b]
Cspike- Posts : 8
Points : 3895
Join date : 2014-05-03
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