List of Implants!

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List of Implants! Empty List of Implants!

Post by Cspike Thu May 22, 2014 1:35 am

Tier 1

Enhanced Targeting


Displays a HUD health bar when aiming at a spotted enemy. Does not show enemy shields. Also, increases range of reticle IFF.

Everyone starts with this implant. Can not be used for crafting.

Battle Hardened


Reduces infantry camera shake from explosions and also reduces flinching when being shot.

EOD HUD I


Displays enemy explosives within 10m on your HUD.

Hold Breath I


Increases hold breath duration by 25%.

Regeneration I


Regenerates 4% non-MAX infantry health per second when not taking damage.

Safe Landing I


Reduces non-MAX infantry fall damage. Fall damage starts at 20m with a lethal fall now being 60m.




Tier 2


EOD HUD II


Displays enemy explosives within 15m on your HUD.

Hold Breath II


Increases hold breath duration by 50%.

Marker


Auto spot enemies whom you damage.

Regeneration II


Regenerates 5% non-MAX infantry health per second when not taking damage.

Safe Landing II


Reduces non-MAX infantry fall damage. Fall damage starts at 30m with a lethal fall now being 90m.



Tier 3

Awareness

Auto spot enemies who damage or kill you, unless they're using a silenced weapon.

Clear Vision


Protects non-MAX infantry from concussion and flash grenade effects.

Counter-Intelligence


Informs you when you've been spotted.

EMP Shield


Protects non-MAX infantry from the effects of EMP grenades.

EOD HUD III


Displays enemy explosives within 20m on your HUD.

Hold Breath III


Increases hold breath duration by 75%.

Rangefinder


Displays the range of any target within 500m on your HUD.

Regeneration III


Regenerates 6.67% non-MAX infantry health per second when not taking damage.

Safe Landing III


Reduces non-MAX infantry fall damage. Fall damage starts at 50m with a lethal fall now being 150m.

Sensor Shield


Make infantry undetectable to enemy radar equipment and motion sensors except when jumping or moving at sprint speed or faster.


Charger List







Standard Charger

600
You receive this as a general gameplay reward.
1

Super Charger

1000
Created by combining a tier 1 and tier 2 implant.
2

Ultra Charger

10000
Created by combining a tier 2 and tier 3 implant. Can also be purchased from the depot with certs or station cash.
3

For more information please see:
http://planetside.wikia.com/wiki/Implants[/b]

Cspike

Posts : 8
Points : 3895
Join date : 2014-05-03

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